feat: add tilesetMap; change simple grass probability in grass layer tiles;

This commit is contained in:
2026-08-18 11:14:22 +02:00
parent c93c391c0a
commit 045416662c
2 changed files with 475 additions and 5 deletions
+4 -4
View File
@@ -12,9 +12,8 @@ func _ready() -> void:
func _process(delta: float) -> void:
var move_vector: Vector2 = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
velocity = move_vector * move_speed
if velocity == Vector2(0, 0):
$AnimatedSprite2D.stop()
elif velocity.x > 0:
if velocity.x > 0:
$AnimatedSprite2D.play("move_right")
elif velocity.x < 0:
$AnimatedSprite2D.play("move_left")
@@ -22,5 +21,6 @@ func _process(delta: float) -> void:
$AnimatedSprite2D.play("move_down")
elif velocity.y < 0:
$AnimatedSprite2D.play("move_up")
else:
$AnimatedSprite2D.stop()
move_and_slide()