feat: add puzzleButton node; add logic and collisions to it;

This commit is contained in:
2026-09-18 20:33:00 +02:00
parent 2b4b54612f
commit 0d6bfd6e90
5 changed files with 77 additions and 1 deletions
+24
View File
@@ -0,0 +1,24 @@
extends Area2D
var bodies_on_top = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
bodies_on_top = bodies_on_top + 1
if (body.is_in_group("pushable") or body is Player) and bodies_on_top == 1:
$AnimatedSprite2D.play("pressed")
print("PRESSED!")
func _on_body_exited(body: Node2D) -> void:
bodies_on_top = bodies_on_top - 1
if (body.is_in_group("pushable") or body is Player) and bodies_on_top == 0:
$AnimatedSprite2D.play("unpressed")
print("UNPRESSED!")