feat: fix the block pushing; add new groups for walls and pushable objects;
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@@ -795,6 +795,7 @@ tile_map_data = PackedByteArray("AAAIAP7/AAAAAAIAAAAKAP3/AAAAAAIAAAAMAP7/AAAAAAI
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tile_set = SubResource("TileSet_ilnae")
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[node name="Player" parent="ObstacleLayer" unique_id=1991398375 instance=ExtResource("1_2p8i2")]
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push_strength = 100
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[node name="Camera2D" type="Camera2D" parent="ObstacleLayer/Player" unique_id=1335060572]
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zoom = Vector2(5, 5)
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@@ -804,3 +805,4 @@ position = Vector2(136, -108)
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[node name="Block" parent="." unique_id=2096944035 instance=ExtResource("6_12ovb")]
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position = Vector2(0, -33)
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lock_rotation = true
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