fix: fixed the sceneEntrance to the dungeoun and back; fixed the opened chest state after switching scenes;
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@@ -14,7 +14,7 @@ func _process(delta: float) -> void:
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func _on_body_entered(body: Player) -> void:
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print("body entered!")
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$"/root/SceneManager".player_next_scene_spawn_pos = player_spawn_pos
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SceneManager.player_next_scene_spawn_pos = player_spawn_pos
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get_tree().change_scene_to_file.call_deferred(next_scene)
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pass # Replace with function body.
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