fix: fixed the sceneEntrance to the dungeoun and back; fixed the opened chest state after switching scenes;

This commit is contained in:
2026-09-20 16:38:08 +02:00
parent e789ea0717
commit 31c34978f2
4 changed files with 7 additions and 5 deletions
File diff suppressed because one or more lines are too long
+1
View File
@@ -843,6 +843,7 @@ position = Vector2(-79, -19)
[node name="SceneEntrance" parent="." unique_id=1734357035 instance=ExtResource("5_oi8ly")]
position = Vector2(137, -107)
collision_mask = 1
[node name="LockedDoor" parent="." unique_id=964088255 instance=ExtResource("6_elpgg")]
position = Vector2(137, -107)
+1 -1
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@@ -14,7 +14,7 @@ func _process(delta: float) -> void:
func _on_body_entered(body: Player) -> void:
print("body entered!")
$"/root/SceneManager".player_next_scene_spawn_pos = player_spawn_pos
SceneManager.player_next_scene_spawn_pos = player_spawn_pos
get_tree().change_scene_to_file.call_deferred(next_scene)
pass # Replace with function body.
+1 -3
View File
@@ -9,6 +9,7 @@ func _ready() -> void:
scroll_number = randi_range(1, 4)
if SceneManager.opened_chests.has(name):
is_open = true
$AnimatedSprite2D.play("open")
func _process(delta: float) -> void:
if Input.is_action_just_pressed("Interact") and can_interact:
@@ -16,12 +17,9 @@ func _process(delta: float) -> void:
$Timer.start()
$AudioStreamPlayer.play()
$AnimatedSprite2D.play("open")
print("found sprite num: ", scroll_number)
scrolls[scroll_number].visible = true
is_open = true
SceneManager.opened_chests.append(name)
print(SceneManager.opened_chests)
func _on_timer_timeout() -> void:
print("removing sprite: ", scroll_number)
scrolls[scroll_number].visible = false