feat: add closed door node; add 2 new signals to puzzleButton node; connected signals to lockedDoor node;
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extends StaticBody2D
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func _on_puzzle_button_pressed() -> void:
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visible = false
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$CollisionShape2D.set_deferred("disabled", true)
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func _on_puzzle_button_unpressed() -> void:
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visible = true
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$CollisionShape2D.set_deferred("disabled", false)
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