feat: add closed door node; add 2 new signals to puzzleButton node; connected signals to lockedDoor node;
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[gd_scene format=3 uid="uid://dfu6aj67vqwfn"]
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[ext_resource type="Texture2D" uid="uid://c3l7w3n700qx3" path="res://Ninja Adventure - Asset Pack/Backgrounds/Tilesets/TilesetReliefDetail.png" id="1_vst31"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_chgu2"]
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size = Vector2(16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_chgu2"]
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atlas = ExtResource("1_vst31")
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region = Rect2(32, 48, 15, 15)
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[node name="LockedDoor" type="StaticBody2D" unique_id=964088255]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1293530655]
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shape = SubResource("RectangleShape2D_chgu2")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1495827892]
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texture = SubResource("AtlasTexture_chgu2")
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