feat: add closed door node; add 2 new signals to puzzleButton node; connected signals to lockedDoor node;
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@@ -1,5 +1,8 @@
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extends Area2D
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var bodies_on_top = 0
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signal pressed
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signal unpressed
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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@@ -14,11 +17,11 @@ func _on_body_entered(body: Node2D) -> void:
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bodies_on_top = bodies_on_top + 1
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if (body.is_in_group("pushable") or body is Player) and bodies_on_top == 1:
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$AnimatedSprite2D.play("pressed")
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print("PRESSED!")
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pressed.emit()
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func _on_body_exited(body: Node2D) -> void:
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bodies_on_top = bodies_on_top - 1
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if (body.is_in_group("pushable") or body is Player) and bodies_on_top == 0:
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$AnimatedSprite2D.play("unpressed")
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print("UNPRESSED!")
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unpressed.emit()
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