feat: add area2d; connect a bodyEntered and bodyLeft signals to that area2d;
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extends Area2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_body_entered(body) -> void:
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print("body entered!")
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pass # Replace with function body.
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func _on_body_exited(body: Node2D) -> void:
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print("player left!")
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pass # Replace with function body.
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