feat: add ice block variant; add button variant;
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@@ -0,0 +1,18 @@
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[gd_scene format=3 uid="uid://cet4fk631cjyt"]
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[ext_resource type="PackedScene" uid="uid://orvnsdbeji56" path="res://Scenes/Block/block.tscn" id="1_4tccs"]
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[ext_resource type="Texture2D" uid="uid://c0v63n2kjtvvu" path="res://Ninja Adventure - Asset Pack/Backgrounds/Tilesets/TilesetDungeon.png" id="2_8ron8"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_8ron8"]
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bounce = 0.1
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[sub_resource type="AtlasTexture" id="AtlasTexture_k54aw"]
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atlas = ExtResource("2_8ron8")
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region = Rect2(16, 32, 16.21347, 16.062302)
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[node name="IceBlock" unique_id=2096944035 instance=ExtResource("1_4tccs")]
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physics_material_override = SubResource("PhysicsMaterial_8ron8")
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linear_damp = 0.2
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[node name="Sprite2D" parent="." index="1" unique_id=605230206]
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texture = SubResource("AtlasTexture_k54aw")
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