feat: add ice block variant; add button variant;
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@@ -793,7 +793,7 @@ tile_map_data = PackedByteArray("AAD/////AAAMAAgAAAD//wAAAAAMAAgAAAD//wEAAAAMAAg
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tile_set = SubResource("TileSet_bqpwv")
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[node name="PuzzleButton" parent="." unique_id=125477561 instance=ExtResource("7_ohrk8")]
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position = Vector2(-37, -33)
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position = Vector2(183, -86)
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[node name="ObstacleLayer" type="TileMapLayer" parent="." unique_id=703817951]
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y_sort_enabled = true
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@@ -806,16 +806,16 @@ push_strength = 100
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[node name="Camera2D" type="Camera2D" parent="ObstacleLayer/Player" unique_id=1335060572]
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zoom = Vector2(5, 5)
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[node name="LockedDoor" parent="ObstacleLayer" unique_id=964088255 instance=ExtResource("6_elpgg")]
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position = Vector2(31, -32)
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[node name="SceneEntrance" parent="." unique_id=1734357035 instance=ExtResource("5_oi8ly")]
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position = Vector2(137, -107)
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[node name="LockedDoor" parent="." unique_id=964088255 instance=ExtResource("6_elpgg")]
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position = Vector2(137, -107)
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script = ExtResource("7_nr542")
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[node name="SceneEntrance" parent="." unique_id=1734357035 instance=ExtResource("5_oi8ly")]
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position = Vector2(136, -108)
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[node name="Block" parent="." unique_id=2096944035 instance=ExtResource("6_12ovb")]
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position = Vector2(0, -33)
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position = Vector2(163, -75)
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lock_rotation = true
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[connection signal="pressed" from="PuzzleButton" to="ObstacleLayer/LockedDoor" method="_on_puzzle_button_pressed"]
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[connection signal="unpressed" from="PuzzleButton" to="ObstacleLayer/LockedDoor" method="_on_puzzle_button_unpressed"]
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[connection signal="pressed" from="PuzzleButton" to="LockedDoor" method="_on_puzzle_button_pressed"]
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[connection signal="unpressed" from="PuzzleButton" to="LockedDoor" method="_on_puzzle_button_unpressed"]
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