feat: add ice block variant; add button variant;

This commit is contained in:
2026-09-19 14:06:51 +02:00
parent 4234167cc1
commit 5b7c474f32
13 changed files with 143 additions and 29 deletions
+2 -1
View File
@@ -8,7 +8,8 @@ class_name Player
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var damage: float = 2
position = SceneManager.player_next_scene_spawn_pos
if SceneManager.player_next_scene_spawn_pos != Vector2(0, 0):
position = SceneManager.player_next_scene_spawn_pos
# Called every frame. 'delta' is the elapsed time since the previous frame.
+1
View File
@@ -143,6 +143,7 @@ radius = 5.0
height = 10.0
[node name="CharacterBody2D" type="CharacterBody2D" unique_id=1991398375]
collision_mask = 7
motion_mode = 1
script = ExtResource("1_a3d8c")