feat: add ice block variant; add button variant;
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@@ -8,7 +8,8 @@ class_name Player
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var damage: float = 2
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position = SceneManager.player_next_scene_spawn_pos
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if SceneManager.player_next_scene_spawn_pos != Vector2(0, 0):
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position = SceneManager.player_next_scene_spawn_pos
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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