feat: add ice block variant; add button variant;
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@@ -2,16 +2,7 @@ extends Area2D
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var bodies_on_top = 0
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signal pressed
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signal unpressed
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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@export var is_single_use: bool = false
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func _on_body_entered(body: Node2D) -> void:
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bodies_on_top = bodies_on_top + 1
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@@ -21,6 +12,8 @@ func _on_body_entered(body: Node2D) -> void:
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func _on_body_exited(body: Node2D) -> void:
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if is_single_use:
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return
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bodies_on_top = bodies_on_top - 1
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if (body.is_in_group("pushable") or body is Player) and bodies_on_top == 0:
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$AnimatedSprite2D.play("unpressed")
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