feat: add ice block variant; add button variant;
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@@ -0,0 +1,37 @@
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[gd_scene format=3 uid="uid://bvdp8m47ia2n3"]
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[ext_resource type="PackedScene" uid="uid://onpen57mc6i8" path="res://Scenes/PuzzleButton/puzzle_button.tscn" id="1_8h8a6"]
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[ext_resource type="Texture2D" uid="uid://c0v63n2kjtvvu" path="res://Ninja Adventure - Asset Pack/Backgrounds/Tilesets/TilesetDungeon.png" id="2_spa4x"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_5fq82"]
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atlas = ExtResource("2_spa4x")
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region = Rect2(48, 16, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_5w5pl"]
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atlas = ExtResource("2_spa4x")
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region = Rect2(32, 16, 16, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_25pb2"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_5fq82")
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}],
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"loop": 1,
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"name": &"pressed",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_5w5pl")
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}],
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"loop": 1,
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"name": &"unpressed",
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"speed": 5.0
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}]
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[node name="PuzzleButtonSingleUse" unique_id=125477561 instance=ExtResource("1_8h8a6")]
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[node name="AnimatedSprite2D" parent="." index="1" unique_id=1705118892]
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sprite_frames = SubResource("SpriteFrames_25pb2")
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animation = &"pressed"
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