From 77214d472393e2f6ed9a2242adf89b256791352c Mon Sep 17 00:00:00 2001 From: godzilla5hrimp Date: Sun, 20 Sep 2026 16:51:17 +0200 Subject: [PATCH] fix: remove the whitespaces and clean up; --- Scenes/DungeonScene/secret_wall_layer.gd | 2 -- Scenes/LockedDoor/locked_door.gd | 2 -- Scenes/NPC/npc.gd | 1 - Scenes/Player/player.gd | 4 ++-- Scenes/PuzzleButton/puzzle_button.gd | 1 - Scenes/SceneEntrance/scene_entrance.gd | 5 ----- 6 files changed, 2 insertions(+), 13 deletions(-) diff --git a/Scenes/DungeonScene/secret_wall_layer.gd b/Scenes/DungeonScene/secret_wall_layer.gd index 8102146..db7c4b9 100644 --- a/Scenes/DungeonScene/secret_wall_layer.gd +++ b/Scenes/DungeonScene/secret_wall_layer.gd @@ -8,10 +8,8 @@ func enable_secret_door(): visible = true collision_enabled = true - func _on_switch_switch_activated() -> void: disable_secret_door() - func _on_switch_switch_deactivated() -> void: enable_secret_door() diff --git a/Scenes/LockedDoor/locked_door.gd b/Scenes/LockedDoor/locked_door.gd index 6bff1d9..7166e08 100644 --- a/Scenes/LockedDoor/locked_door.gd +++ b/Scenes/LockedDoor/locked_door.gd @@ -1,11 +1,9 @@ extends StaticBody2D - func _on_puzzle_button_pressed() -> void: visible = false $CollisionShape2D.set_deferred("disabled", true) - func _on_puzzle_button_unpressed() -> void: visible = true $CollisionShape2D.set_deferred("disabled", false) diff --git a/Scenes/NPC/npc.gd b/Scenes/NPC/npc.gd index 4750a7c..254cb55 100644 --- a/Scenes/NPC/npc.gd +++ b/Scenes/NPC/npc.gd @@ -3,7 +3,6 @@ extends StaticBody2D @export var dialogue_lines: Array[String] = ["Hello!", "Good day to you!", "Welcome!"] var can_interact: bool = false -# Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if Input.is_action_just_pressed("Interact") and can_interact: $CanvasLayer/DialogLabel.text = dialogue_lines[randi_range(0, 2)] diff --git a/Scenes/Player/player.gd b/Scenes/Player/player.gd index b20f181..fe19f9c 100644 --- a/Scenes/Player/player.gd +++ b/Scenes/Player/player.gd @@ -7,6 +7,7 @@ class_name Player # Called when the node enters the scene tree for the first time. func _ready() -> void: + update_scrolls() var damage: float = 2 if SceneManager.player_next_scene_spawn_pos != Vector2(0, 0): position = SceneManager.player_next_scene_spawn_pos @@ -17,6 +18,7 @@ func _physics_process(delta: float) -> void: move_player() push_blocks() update_scrolls() + move_and_slide() func move_player(): var move_vector: Vector2 = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") @@ -45,8 +47,6 @@ func push_blocks(): if collisision_node.is_in_group("pushable"): var collision_normal: Vector2 = collision.get_normal() collisision_node.apply_central_force(-collision_normal * push_strength) - - move_and_slide() func update_scrolls(): $CanvasLayer/Panel/Label.text = str(SceneManager.opened_chests.size()) diff --git a/Scenes/PuzzleButton/puzzle_button.gd b/Scenes/PuzzleButton/puzzle_button.gd index 5797352..2df1eeb 100644 --- a/Scenes/PuzzleButton/puzzle_button.gd +++ b/Scenes/PuzzleButton/puzzle_button.gd @@ -10,7 +10,6 @@ func _on_body_entered(body: Node2D) -> void: $AnimatedSprite2D.play("pressed") pressed.emit() - func _on_body_exited(body: Node2D) -> void: if is_single_use: return diff --git a/Scenes/SceneEntrance/scene_entrance.gd b/Scenes/SceneEntrance/scene_entrance.gd index 98ce822..254e301 100644 --- a/Scenes/SceneEntrance/scene_entrance.gd +++ b/Scenes/SceneEntrance/scene_entrance.gd @@ -2,23 +2,18 @@ extends Area2D @export var next_scene: String @export var player_spawn_pos: Vector2 -# Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. - -# Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass - func _on_body_entered(body: Player) -> void: print("body entered!") SceneManager.player_next_scene_spawn_pos = player_spawn_pos get_tree().change_scene_to_file.call_deferred(next_scene) pass # Replace with function body. - func _on_body_exited(body: Node2D) -> void: print("player left!") pass # Replace with function body.