fix: fix the issue with overriding the timer signal function;
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@@ -45,7 +45,7 @@ scrolls = [NodePath("EmptyScroll"), NodePath("IceScroll"), NodePath("FireScroll"
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=990575183]
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sprite_frames = SubResource("SpriteFrames_chgu2")
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animation = &"open"
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animation = &"closed"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=104658718]
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position = Vector2(0, 1)
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