diff --git a/Scenes/Player/player.gd b/Scenes/Player/player.gd index 9d10059..b003180 100644 --- a/Scenes/Player/player.gd +++ b/Scenes/Player/player.gd @@ -26,6 +26,7 @@ func _process(delta: float) -> void: else: $AnimatedSprite2D.stop() + # test # get the last collision # check if it's the block # if it is the block then push it