feat: add flashing on hit both on player and on the slime;
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@@ -326,7 +326,7 @@ tracks/1/keys = {
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[sub_resource type="Animation" id="Animation_jlvik"]
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resource_name = "attack_left"
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length = 0.19999999999999998
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length = 0.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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@@ -381,7 +381,7 @@ tracks/1/keys = {
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[sub_resource type="Animation" id="Animation_0u5uq"]
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resource_name = "attack_up"
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length = 0.19999999999999998
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length = 0.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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@@ -423,7 +423,7 @@ script = ExtResource("1_a3d8c")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=721334358]
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sprite_frames = SubResource("SpriteFrames_bqpwv")
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animation = &"death"
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animation = &"move_down"
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autoplay = "move_down"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=129222135]
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