feat: add enemy node; add player/enemy collision; add player hp to the scene manager; add hit by enemy logic;

This commit is contained in:
2026-09-20 20:05:22 +02:00
parent a528943b91
commit a252f9419e
7 changed files with 88 additions and 18 deletions
+31
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[gd_scene format=3 uid="uid://c1ehbmaja4lpg"]
[ext_resource type="Texture2D" uid="uid://cwejyda54idtw" path="res://Ninja Adventure - Asset Pack/Actor/Monsters/Slime/Slime.png" id="1_18say"]
[sub_resource type="CircleShape2D" id="CircleShape2D_3rdvi"]
radius = 6.0827627
[sub_resource type="AtlasTexture" id="AtlasTexture_55qlh"]
atlas = ExtResource("1_18say")
region = Rect2(0, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_chgu2"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_55qlh")
}],
"loop": 1,
"name": &"default",
"speed": 5.0
}]
[node name="SlimeEnemy" type="CharacterBody2D" unique_id=384578683]
collision_layer = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=627034710]
position = Vector2(0, 2)
shape = SubResource("CircleShape2D_3rdvi")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1489783052]
sprite_frames = SubResource("SpriteFrames_chgu2")