feat: add enemy node; add player/enemy collision; add player hp to the scene manager; add hit by enemy logic;
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@@ -143,6 +143,9 @@ animations = [{
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radius = 5.0
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height = 10.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_chgu2"]
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radius = 4.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_chgu2"]
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size = Vector2(8, 8)
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@@ -162,10 +165,19 @@ animation = &"move_down"
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position = Vector2(0, 3)
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shape = SubResource("CapsuleShape2D_bqpwv")
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[node name="Area2D" type="Area2D" parent="." unique_id=145023444]
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[node name="HitBoxArea2D" type="Area2D" parent="." unique_id=1052547818]
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collision_layer = 2
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collision_mask = 16
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[node name="CollisionShape2D" type="CollisionShape2D" parent="HitBoxArea2D" unique_id=206980179]
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position = Vector2(0, 2)
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shape = SubResource("CircleShape2D_chgu2")
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debug_color = Color(0.99152297, 0, 0.27048782, 0.41960785)
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[node name="InteractArea2D" type="Area2D" parent="." unique_id=145023444]
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collision_layer = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=775673729]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractArea2D" unique_id=775673729]
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shape = SubResource("RectangleShape2D_chgu2")
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debug_color = Color(0.9427947, 0.09120729, 0.5535774, 0.41960785)
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@@ -194,5 +206,6 @@ offset_right = 63.0
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offset_bottom = 62.0
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texture = ExtResource("3_xpcdj")
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[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
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[connection signal="body_exited" from="Area2D" to="." method="_on_area_2d_body_exited"]
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[connection signal="body_entered" from="HitBoxArea2D" to="." method="_on_hit_box_area_2d_body_entered"]
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[connection signal="body_entered" from="InteractArea2D" to="." method="_on_area_2d_body_entered"]
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[connection signal="body_exited" from="InteractArea2D" to="." method="_on_area_2d_body_exited"]
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