feat: add sceneManager; add playerSpawnPos to sceneEntrance and sceneManager; update player node to use value from sceneManager; make sceneManager autoloaded;
This commit is contained in:
@@ -7,7 +7,7 @@ class_name Player
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var damage: float = 2
|
||||
print(damage)
|
||||
position = SceneManager.player_next_scene_spawn_pos
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
|
||||
Reference in New Issue
Block a user