feat: add sceneManager; add playerSpawnPos to sceneEntrance and sceneManager; update player node to use value from sceneManager; make sceneManager autoloaded;
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@@ -1,5 +1,6 @@
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extends Area2D
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@export var next_scene: String
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@export var player_spawn_pos: Vector2
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@@ -13,6 +14,7 @@ func _process(delta: float) -> void:
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func _on_body_entered(body: Player) -> void:
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print("body entered!")
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$"/root/SceneManager".player_next_scene_spawn_pos = player_spawn_pos
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get_tree().change_scene_to_file.call_deferred(next_scene)
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pass # Replace with function body.
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