feat: add sceneManager; add playerSpawnPos to sceneEntrance and sceneManager; update player node to use value from sceneManager; make sceneManager autoloaded;

This commit is contained in:
2026-08-18 15:22:00 +02:00
parent ac86097b07
commit a97800846f
7 changed files with 43 additions and 2 deletions
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extends Node2D
var player_next_scene_spawn_pos: Vector2
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
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uid://bghfl5hagv6q1
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[gd_scene format=3 uid="uid://6txu74mchftj"]
[ext_resource type="Script" uid="uid://bghfl5hagv6q1" path="res://Scenes/SceneManager/scene_manager.gd" id="1_car14"]
[node name="SceneManager" type="Node2D" unique_id=402183888]
script = ExtResource("1_car14")