feat: move sceneEntrance to a separate node/scene; add new dungeonScene with moving back to the previous scene; add class_name to Player;
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[gd_scene format=3 uid="uid://c36f54i2qhk56"]
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[ext_resource type="PackedScene" uid="uid://5viursrnvdyf" path="res://Scenes/Player/player.tscn" id="1_okyhq"]
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[ext_resource type="PackedScene" uid="uid://dhvuy8co661xo" path="res://Scenes/SceneEntrance/scene_entrance.tscn" id="1_xuufh"]
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[node name="DungeonScene" type="Node2D" unique_id=1981353208]
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[node name="CharacterBody2D" parent="." unique_id=1991398375 instance=ExtResource("1_okyhq")]
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[node name="Camera2D" type="Camera2D" parent="CharacterBody2D" unique_id=1640962000]
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zoom = Vector2(5, 5)
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[node name="SceneEntrance" parent="." unique_id=1734357035 instance=ExtResource("1_xuufh")]
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position = Vector2(0, 30)
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next_scene = "res://Scenes/GameScene/game_scene.tscn"
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