feat: move sceneEntrance to a separate node/scene; add new dungeonScene with moving back to the previous scene; add class_name to Player;

This commit is contained in:
2026-08-18 14:27:09 +02:00
parent 4638954cdc
commit ac86097b07
5 changed files with 52 additions and 19 deletions
+3 -2
View File
@@ -1,5 +1,5 @@
extends Area2D
@export var next_scene: String
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@@ -11,8 +11,9 @@ func _process(delta: float) -> void:
pass
func _on_body_entered(body) -> void:
func _on_body_entered(body: Player) -> void:
print("body entered!")
get_tree().change_scene_to_file.call_deferred(next_scene)
pass # Replace with function body.
+16
View File
@@ -0,0 +1,16 @@
[gd_scene format=3 uid="uid://dhvuy8co661xo"]
[ext_resource type="Script" uid="uid://0a6yl260cuo3" path="res://Scenes/SceneEntrance/scene_entrance.gd" id="1_6rkgu"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bqpwv"]
size = Vector2(19, 16)
[node name="SceneEntrance" type="Area2D" unique_id=1734357035]
script = ExtResource("1_6rkgu")
next_scene = "res://Scenes/DungeonScene/dungeon_scene.tscn"
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=657294470]
shape = SubResource("RectangleShape2D_bqpwv")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_exited" from="." to="." method="_on_body_exited"]