diff --git a/.DS_Store b/.DS_Store new file mode 100644 index 0000000..a5dd3d3 Binary files /dev/null and b/.DS_Store differ diff --git a/Ninja Adventure - Asset Pack/.DS_Store b/Ninja Adventure - Asset Pack/.DS_Store new file mode 100644 index 0000000..3ff1321 Binary files /dev/null and b/Ninja Adventure - Asset Pack/.DS_Store differ diff --git a/Ninja Adventure - Asset Pack/FX/.DS_Store b/Ninja Adventure - Asset Pack/FX/.DS_Store new file mode 100644 index 0000000..fb3f8a5 Binary files /dev/null and b/Ninja Adventure - Asset Pack/FX/.DS_Store differ diff --git a/Ninja Adventure - Asset Pack/Ui/.DS_Store b/Ninja Adventure - Asset Pack/Ui/.DS_Store new file mode 100644 index 0000000..f4051e3 Binary files /dev/null and b/Ninja Adventure - Asset Pack/Ui/.DS_Store differ diff --git a/Ninja Adventure - Asset Pack/Ui/Theme/.DS_Store b/Ninja Adventure - Asset Pack/Ui/Theme/.DS_Store new file mode 100644 index 0000000..bfeee16 Binary files /dev/null and b/Ninja Adventure - Asset Pack/Ui/Theme/.DS_Store differ diff --git a/Scenes/Player/player.gd b/Scenes/Player/player.gd index 29c98de..44fcfc3 100644 --- a/Scenes/Player/player.gd +++ b/Scenes/Player/player.gd @@ -13,14 +13,14 @@ func _process(delta: float) -> void: var move_vector: Vector2 = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") velocity = move_vector * move_speed if velocity == Vector2(0, 0): - $AnimatedSprite2D.stop() - if velocity.x > 0: + $AnimatedSprite2D.stop() + elif velocity.x > 0: $AnimatedSprite2D.play("move_right") - if velocity.x < 0: + elif velocity.x < 0: $AnimatedSprite2D.play("move_left") - if velocity.y > 0: + elif velocity.y > 0: $AnimatedSprite2D.play("move_down") - if velocity.y < 0: + elif velocity.y < 0: $AnimatedSprite2D.play("move_up") move_and_slide()