From c93c391c0a6d06387899cfade695885b96ee8c19 Mon Sep 17 00:00:00 2001 From: godzilla5hrimp Date: Tue, 18 Aug 2026 11:02:41 +0200 Subject: [PATCH] fix: change to elif for diagonal movement; --- .DS_Store | Bin 0 -> 8196 bytes Ninja Adventure - Asset Pack/.DS_Store | Bin 0 -> 10244 bytes Ninja Adventure - Asset Pack/FX/.DS_Store | Bin 0 -> 6148 bytes Ninja Adventure - Asset Pack/Ui/.DS_Store | Bin 0 -> 10244 bytes Ninja Adventure - Asset Pack/Ui/Theme/.DS_Store | Bin 0 -> 6148 bytes Scenes/Player/player.gd | 10 +++++----- 6 files changed, 5 insertions(+), 5 deletions(-) create mode 100644 .DS_Store create mode 100644 Ninja Adventure - Asset Pack/.DS_Store create mode 100644 Ninja Adventure - Asset Pack/FX/.DS_Store create mode 100644 Ninja Adventure - Asset Pack/Ui/.DS_Store create mode 100644 Ninja Adventure - Asset Pack/Ui/Theme/.DS_Store diff --git a/.DS_Store b/.DS_Store new file mode 100644 index 0000000000000000000000000000000000000000..a5dd3d387501009861bd84692ffd1ccc4674850a GIT binary patch literal 8196 zcmeHMO-~a+7=EXsZb4*0Ks0JL_F^I;@}V&vT&u>Qi4ckk0j>Kn)P-fH?ruRvlAiVE z#UJ1gF!AJ3|A0s1&4Yiyi)Vf3qgsnzh%rWHl9}h-nfG~T_i1OQ?-l?^u@;^J7ytkZ zt3bO0n_m<$F6yR|(>?8o1o;3%kisfdCSo3J@-`ht0i%FXz$jo8Fbez&3gDS7iuIdw zUyYj9C}0%WmI{dd!NDrf)mT?3w+?J%3V_&#-LjyKd4S|N8eNTbg_4RfRrWwMmFN_M zC_0Wi!X44oSXZd%KolK_o|)(jg~-{F=SX)Tu0qoq1&jil6%e_*1rY?mfi>sve$0Iw z6U(WHb?B=sXaRJ!`Xeub6{up21TvBRH?d!}un)m?^k%RG9`~k2d2<7faRa#lB0hruD_O6_5Hr~t8tWO!^7`MZb#eBUAwK_R)=-FbdRr< zGB2y8MK75bS2LW)e#7?sn-N_r+r1Y#%e;uuL=vKqqRYaqh=qKu$ZIT2CAXvoth|*k z+XL(C3MbD^mzU!e#-9k;aZ@7-p;Kc6o}#g3 zUBfhpeS97fe9J+iU{#AqJ~Tx9Xxj}L^X(mbI`?+j-97udd%OGk`u7hUIM{ROaM|AH zd%vdEvIZ}ZmEiJMG<%q3(7$Qgo)jKf>Eot*f6(9GP0ngqyVSks?p$t5km zcxj4J;D1+OhkC#Pk^f)*{rms_T?X@fMuBau0BO5ax+H$&H%|UmHN;u!V7-e~6yaA_ oC@I(o7tt@%am4R`7^3ayF;`<zBl{sAtW+uxgAx4T~3MI0i8W~A9SJNtfb=KbExc;A|c zMCGV?kElRIX;hZEE4cJ2{G4l|q{5z;AqDV6?y4;tbz9aGy1GL%pc&8%Xa+O`nt}fY z1NhD6lFkNFUo``o0nNZu2Kam^pt3B7vJ*&kbl{>=0LT$^tAaN20EH=pvK-1zAQcog zgX}?sP!XmWB7oz0fz=_)q3i@QfRhN|B*KwJn4t(YI&cN0PNE!0ebo$T29gYL?mkLO z)F7W^EPv;XR6(76tcrqW(PKdOfLi22|A-uFk{8MP8TI2oLp8mIU6;~k%j0yPPGS0x z+GLZ7&3}((F^EO`apU54kMSgOZUFL|=OX9(BU60VL}^HlxiA3f_8@O1{9J^ucTm^h zcN208-n-<%a|v=^f!#J_E6#!n%y*H%6#uPV*tZnx2tN5eqi`Ujqon8^+K%g}cqDY9 zp&g}FtSu9R^sE!X0f|Dh^geW#;mU_p#dQ|A)80v`U_?<9^a0i(6V?D$(y=12FKsCf zM-)3f3_Fw>> z0IO+2W$$ClY08s|JaU?z!d8O^=}bCP%iTCTTP!Wi6z1pV&u0o}Z_brw3JdeEpPy&a z)5X``+Nd4ahmQOTy9z~!K;kfum#=ZF{OukKtf)Gy#&PJJ__gcYAGuuDz03>QE8`Pa zbCdaNlT(w^)6>^qym2%C(ydzVTHRlv#!lYZRkur>rh7DbxqURZMjx+ZGYc0{q0D5hevC;(ze&7XZe`RQuGgxc$BX7%eJ;(%Rd&h8H!)ck7M-ObHZrW>3Mf$!x+_vBa&s+^z zZ5s{CX%*l8Dx0R%kPCMX}XIQUZp+y zoI3O^eNR8oFZ3JzNq^I0F)pr)+v2X65sTstQ5H*LL+px&!VsSY_*6II{1y=@!o!UU z@Nw03Z0Ybky1EfP-P8Hq)$ literal 0 HcmV?d00001 diff --git a/Ninja Adventure - 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Asset Pack/Ui/Theme/.DS_Store b/Ninja Adventure - Asset Pack/Ui/Theme/.DS_Store new file mode 100644 index 0000000000000000000000000000000000000000..bfeee16e5e0314c57f028ee2ff762ce164b2d4bf GIT binary patch literal 6148 zcmeHKyN<#@47524&^0M3_ZRLDRtUa;ldeS&q$@b3IMJu#yZAK54{24G^XjI_U3Y-CJM-@r{ literal 0 HcmV?d00001 diff --git a/Scenes/Player/player.gd b/Scenes/Player/player.gd index 29c98de..44fcfc3 100644 --- a/Scenes/Player/player.gd +++ b/Scenes/Player/player.gd @@ -13,14 +13,14 @@ func _process(delta: float) -> void: var move_vector: Vector2 = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") velocity = move_vector * move_speed if velocity == Vector2(0, 0): - $AnimatedSprite2D.stop() - if velocity.x > 0: + $AnimatedSprite2D.stop() + elif velocity.x > 0: $AnimatedSprite2D.play("move_right") - if velocity.x < 0: + elif velocity.x < 0: $AnimatedSprite2D.play("move_left") - if velocity.y > 0: + elif velocity.y > 0: $AnimatedSprite2D.play("move_down") - if velocity.y < 0: + elif velocity.y < 0: $AnimatedSprite2D.play("move_up") move_and_slide()