feat: add a switch for the hidden door; connect it and toggle via signals;
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@@ -11,6 +11,7 @@
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[ext_resource type="PackedScene" uid="uid://onpen57mc6i8" path="res://Scenes/PuzzleButton/puzzle_button.tscn" id="7_odg1s"]
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[ext_resource type="PackedScene" uid="uid://orvnsdbeji56" path="res://Scenes/Block/block.tscn" id="8_n5fck"]
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[ext_resource type="PackedScene" uid="uid://cet4fk631cjyt" path="res://Scenes/Block/ice_block.tscn" id="10_u35dq"]
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[ext_resource type="PackedScene" uid="uid://bdu180bpjrn5h" path="res://Scenes/Switch/switch.tscn" id="12_g75ix"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_00mv7"]
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texture = ExtResource("5_102mq")
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@@ -703,7 +704,12 @@ position = Vector2(92, -20)
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[node name="IceBlock" parent="." unique_id=518693583 instance=ExtResource("10_u35dq")]
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position = Vector2(124, -21)
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[node name="Switch" parent="." unique_id=78052327 instance=ExtResource("12_g75ix")]
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position = Vector2(200, -24)
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[connection signal="pressed" from="PuzzleButton" to="LockedDoor" method="_on_puzzle_button_pressed"]
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[connection signal="unpressed" from="PuzzleButton" to="LockedDoor" method="_on_puzzle_button_unpressed"]
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[connection signal="pressed" from="PuzzleButton2" to="LockedDoor" method="_on_puzzle_button_pressed"]
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[connection signal="unpressed" from="PuzzleButton2" to="LockedDoor" method="_on_puzzle_button_unpressed"]
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[connection signal="switch_activated" from="Switch" to="SecretWallLayer" method="_on_switch_switch_activated"]
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[connection signal="switch_deactivated" from="Switch" to="SecretWallLayer" method="_on_switch_switch_deactivated"]
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