feat: add persistence to the opened chest via SceneManager opened_chests array;

This commit is contained in:
2026-09-20 16:29:17 +02:00
parent 8a4a440ad9
commit e789ea0717
2 changed files with 5 additions and 9 deletions
+1 -9
View File
@@ -1,12 +1,4 @@
extends Node2D
var player_next_scene_spawn_pos: Vector2
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
var opened_chests: Array[String] = []