feat: add a bunch of trees as a single tile; change it's collision form;
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@@ -760,6 +760,9 @@ texture = ExtResource("2_04h35")
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2:0/0 = 0
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2:0/0/texture_origin = Vector2i(0, 14)
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -8, -16, 0, 16, 0, 16, -8)
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0:2/size_in_atlas = Vector2i(4, 3)
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0:2/0 = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 8, -32, 20, 32, 20, 32, 8, 16, 8, 16, 0, 16, -4, 12, -8, 12, -12, -12, -12, -12, -8, -16, -4, -16, 0, -16, 8)
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[sub_resource type="TileSet" id="TileSet_ilnae"]
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physics_layer_0/collision_layer = 1
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@@ -777,7 +780,7 @@ tile_set = SubResource("TileSet_bqpwv")
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[node name="ObstabcleLayer" type="TileMapLayer" parent="." unique_id=703817951]
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y_sort_enabled = true
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tile_map_data = PackedByteArray("AAABAP7/AAACAAAAAAD///7/AAACAAAAAAADAP//AAACAAAAAAADAP7/AAACAAAAAAACAAIAAAACAAAAAAA=")
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tile_map_data = PackedByteArray("AAABAP7/AAACAAAAAAD///7/AAACAAAAAAADAP//AAACAAAAAAADAP7/AAACAAAAAAACAAIAAAACAAAAAAAGAP//AAAAAAIAAAA=")
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tile_set = SubResource("TileSet_ilnae")
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[node name="Player" parent="ObstabcleLayer" unique_id=1991398375 instance=ExtResource("1_2p8i2")]
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