feat: add a bunch of trees as a single tile; change it's collision form;

This commit is contained in:
2026-08-18 13:47:29 +02:00
parent ca88303f49
commit ee8c8837d3
+4 -1
View File
@@ -760,6 +760,9 @@ texture = ExtResource("2_04h35")
2:0/0 = 0 2:0/0 = 0
2:0/0/texture_origin = Vector2i(0, 14) 2:0/0/texture_origin = Vector2i(0, 14)
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -8, -16, 0, 16, 0, 16, -8) 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -8, -16, 0, 16, 0, 16, -8)
0:2/size_in_atlas = Vector2i(4, 3)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 8, -32, 20, 32, 20, 32, 8, 16, 8, 16, 0, 16, -4, 12, -8, 12, -12, -12, -12, -12, -8, -16, -4, -16, 0, -16, 8)
[sub_resource type="TileSet" id="TileSet_ilnae"] [sub_resource type="TileSet" id="TileSet_ilnae"]
physics_layer_0/collision_layer = 1 physics_layer_0/collision_layer = 1
@@ -777,7 +780,7 @@ tile_set = SubResource("TileSet_bqpwv")
[node name="ObstabcleLayer" type="TileMapLayer" parent="." unique_id=703817951] [node name="ObstabcleLayer" type="TileMapLayer" parent="." unique_id=703817951]
y_sort_enabled = true y_sort_enabled = true
tile_map_data = PackedByteArray("AAABAP7/AAACAAAAAAD///7/AAACAAAAAAADAP//AAACAAAAAAADAP7/AAACAAAAAAACAAIAAAACAAAAAAA=") tile_map_data = PackedByteArray("AAABAP7/AAACAAAAAAD///7/AAACAAAAAAADAP//AAACAAAAAAADAP7/AAACAAAAAAACAAIAAAACAAAAAAAGAP//AAAAAAIAAAA=")
tile_set = SubResource("TileSet_ilnae") tile_set = SubResource("TileSet_ilnae")
[node name="Player" parent="ObstabcleLayer" unique_id=1991398375 instance=ExtResource("1_2p8i2")] [node name="Player" parent="ObstabcleLayer" unique_id=1991398375 instance=ExtResource("1_2p8i2")]