Compare commits

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41 Commits
Author SHA1 Message Date
godzilla5hrimp 3a7f3c7ec3 fix: player attack logic; add sfx to the player attack; 2026-09-24 23:20:06 +02:00
godzilla5hrimp 9c294d1394 feat: add flashing on hit both on player and on the slime; 2026-09-24 22:44:00 +02:00
godzilla5hrimp aff5df529e fix: combat animation fix; add the death animation + delay; 2026-09-24 22:33:48 +02:00
godzilla5hrimp 20c127e11d feat: add knockback functionality; add the hp to the slime; 2026-09-24 22:22:42 +02:00
godzilla5hrimp 2aad0915e3 feat: add follow logic to the slime; 2026-09-24 21:52:56 +02:00
godzilla5hrimp 7b30283765 feat: add animation player node; add animation for the animation player node with the sword; 2026-09-24 21:18:24 +02:00
godzilla5hrimp 5120f11bfa feat: add user's attack animation to the player's node; 2026-09-20 20:53:46 +02:00
godzilla5hrimp 1655a9f8cc feat: add the ui display for the user hp; connect it to the scene manager; 2026-09-20 20:16:54 +02:00
godzilla5hrimp a252f9419e feat: add enemy node; add player/enemy collision; add player hp to the scene manager; add hit by enemy logic; 2026-09-20 20:05:22 +02:00
godzilla5hrimp a528943b91 feat: add music to the main scene and sfx for the npcs; 2026-09-20 17:04:57 +02:00
godzilla5hrimp 77214d4723 fix: remove the whitespaces and clean up; 2026-09-20 16:51:17 +02:00
godzilla5hrimp 5d484134e7 feat: add counter of the scrolls to the player node; 2026-09-20 16:45:59 +02:00
godzilla5hrimp 31c34978f2 fix: fixed the sceneEntrance to the dungeoun and back; fixed the opened chest state after switching scenes; 2026-09-20 16:38:08 +02:00
godzilla5hrimp e789ea0717 feat: add persistence to the opened chest via SceneManager opened_chests array; 2026-09-20 16:29:17 +02:00
godzilla5hrimp 8a4a440ad9 fix: fix the issue with overriding the timer signal function; 2026-09-20 16:16:13 +02:00
godzilla5hrimp fc007ca71a feat: add a chest node; add logic for random scroll in the chest; add a timer t hide the scroll after; 2026-09-20 16:06:58 +02:00
godzilla5hrimp d8d342ab56 feat: add a switch for the hidden door; connect it and toggle via signals; 2026-09-20 15:31:24 +02:00
godzilla5hrimp c429e2c461 feat: add a secret wall on a separate layer with toggleable visibility and collision; 2026-09-20 15:28:39 +02:00
godzilla5hrimp 15bac3c653 feat: add switch node; add user interaction logic with signals to the switch node; 2026-09-20 15:18:29 +02:00
godzilla5hrimp 525f6c04db feat: add limit to the camera2d on the main scene based on the node's size; 2026-09-19 17:38:55 +02:00
godzilla5hrimp 23aa21b7b7 feat: add new dialogue boxes; add another green ninja npc; add an array of dialogues variations; 2026-09-19 17:26:04 +02:00
godzilla5hrimp 5c3a533559 feat: add new npc node; add interactable group to the project; add intreactable area to the player; 2026-09-19 16:46:29 +02:00
godzilla5hrimp 5b7c474f32 feat: add ice block variant; add button variant; 2026-09-19 14:06:51 +02:00
godzilla5hrimp 4234167cc1 feat: add closed door node; add 2 new signals to puzzleButton node; connected signals to lockedDoor node; 2026-09-18 20:52:17 +02:00
godzilla5hrimp 0d6bfd6e90 feat: add puzzleButton node; add logic and collisions to it; 2026-09-18 20:33:00 +02:00
godzilla5hrimp 2b4b54612f feat: fix the block pushing; add new groups for walls and pushable objects; 2026-09-18 10:39:03 +02:00
godzilla5hrimp 8ba607d1b0 feat: simple git test; 2026-08-31 11:15:12 +02:00
godzilla5hrimp b2a7fa65ad feat: add a unmovable block as a scene; add it to gameScene; 2026-08-24 08:20:45 +02:00
godzilla5hrimp e87ebd3827 fix: change window scaling to mode; 2026-08-18 16:10:15 +02:00
godzilla5hrimp 6fb32a6cd1 feat: add dungeon floor tiles; 2026-08-18 16:02:45 +02:00
godzilla5hrimp c42e2777ec fix: redraw the connection for the walls corners connections; 2026-08-18 15:44:07 +02:00
godzilla5hrimp 1d15df6085 feat: add new wall terrain for the dungeonScene; change physics in the terrain for the sprites; 2026-08-18 15:36:35 +02:00
godzilla5hrimp a97800846f feat: add sceneManager; add playerSpawnPos to sceneEntrance and sceneManager; update player node to use value from sceneManager; make sceneManager autoloaded; 2026-08-18 15:22:00 +02:00
godzilla5hrimp ac86097b07 feat: move sceneEntrance to a separate node/scene; add new dungeonScene with moving back to the previous scene; add class_name to Player; 2026-08-18 14:27:09 +02:00
godzilla5hrimp 4638954cdc feat: add area2d; connect a bodyEntered and bodyLeft signals to that area2d; 2026-08-18 14:02:19 +02:00
godzilla5hrimp ee8c8837d3 feat: add a bunch of trees as a single tile; change it's collision form; 2026-08-18 13:47:29 +02:00
godzilla5hrimp ca88303f49 feat: added obstacleLayer; added new Tileset for obstacleLayer; added physics layers for tilesetNature; adjusted player's collision shape; 2026-08-18 12:11:11 +02:00
godzilla5hrimp 6bfaa82f34 feat: extend forest terrain with edge cases; 2026-08-18 11:53:02 +02:00
godzilla5hrimp 7ae9c47246 feat: add first terrain; play around with the map with terrain; 2026-08-18 11:44:48 +02:00
godzilla5hrimp cc7d64d0da fix: untrack all of the .DS_Store files 2026-08-18 11:28:27 +02:00
godzilla5hrimp b3873ffd91 feat: add curesd .DS_Store to .gitignore 2026-08-18 11:25:09 +02:00
41 changed files with 2543 additions and 149 deletions
Vendored
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# Godot 4+ specific ignores # Godot 4+ specific ignores
.godot/* .godot/*
.nomedia .nomedia
.DS_Store
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CC0 1.0 Universal CC0 1.0 Universal
Statement of Purpose Statement of Purpose
The laws of most jurisdictions throughout the world automatically confer The laws of most jurisdictions throughout the world automatically confer
exclusive Copyright and Related Rights (defined below) upon the creator and exclusive Copyright and Related Rights (defined below) upon the creator and
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+17 -18
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# Ninja Adventure Asset Pack # Ninja Adventure Asset Pack
Assets created by: Assets created by:
[Pixel-boy](https://pixel-boy.itch.io/) [Pixel-boy](https://pixel-boy.itch.io/)
[AAA](https://www.instagram.com/challenger.aaa/?hl=fr) [AAA](https://www.instagram.com/challenger.aaa/?hl=fr)
# License # License
They are released under the Creative Commons Zero (CC0) license. They are released under the Creative Commons Zero (CC0) license.
You can use any and all of the assets found in this package in your own games, You can use any and all of the assets found in this package in your own games,
even commercial ones. Attribution is not required but appreciated. even commercial ones. Attribution is not required but appreciated.
# Placing one of these links somewhere would be awesome :) # Placing one of these links somewhere would be awesome :)
Patreon: https://www.patreon.com/pixelarchipel Patreon: https://www.patreon.com/pixelarchipel
Itchio Page: https://pixel-boy.itch.io/ Itchio Page: https://pixel-boy.itch.io/
Pack Page: https://pixel-boy.itch.io/ninja-adventure-asset-pack Pack Page: https://pixel-boy.itch.io/ninja-adventure-asset-pack
+26
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[gd_scene format=3 uid="uid://orvnsdbeji56"]
[ext_resource type="Texture2D" uid="uid://c0v63n2kjtvvu" path="res://Ninja Adventure - Asset Pack/Backgrounds/Tilesets/TilesetDungeon.png" id="1_83tkd"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_n5fck"]
bounce = 0.8
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bqpwv"]
size = Vector2(16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_bqpwv"]
atlas = ExtResource("1_83tkd")
region = Rect2(127.859436, 47.936436, 16.21347, 16.062302)
[node name="Block" type="RigidBody2D" unique_id=2096944035 groups=["pushable"]]
collision_layer = 4
collision_mask = 15
physics_material_override = SubResource("PhysicsMaterial_n5fck")
gravity_scale = 0.0
linear_damp = 10.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=195703280]
shape = SubResource("RectangleShape2D_bqpwv")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=605230206]
texture = SubResource("AtlasTexture_bqpwv")
+18
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[gd_scene format=3 uid="uid://cet4fk631cjyt"]
[ext_resource type="PackedScene" uid="uid://orvnsdbeji56" path="res://Scenes/Block/block.tscn" id="1_4tccs"]
[ext_resource type="Texture2D" uid="uid://c0v63n2kjtvvu" path="res://Ninja Adventure - Asset Pack/Backgrounds/Tilesets/TilesetDungeon.png" id="2_8ron8"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_8ron8"]
bounce = 0.1
[sub_resource type="AtlasTexture" id="AtlasTexture_k54aw"]
atlas = ExtResource("2_8ron8")
region = Rect2(16, 32, 16.21347, 16.062302)
[node name="IceBlock" unique_id=2096944035 instance=ExtResource("1_4tccs")]
physics_material_override = SubResource("PhysicsMaterial_8ron8")
linear_damp = 0.2
[node name="Sprite2D" parent="." index="1" unique_id=605230206]
texture = SubResource("AtlasTexture_k54aw")
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extends TileMapLayer
func disable_secret_door():
visible = false
collision_enabled = false
func enable_secret_door():
visible = true
collision_enabled = true
func _on_switch_switch_activated() -> void:
disable_secret_door()
func _on_switch_switch_deactivated() -> void:
enable_secret_door()
@@ -0,0 +1 @@
uid://dma58qu1o08h7
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extends CharacterBody2D
@export var speed: int = 300
@export var acceleration: float = 2
@export var HP: int = 2
var target: Node2D
func _physics_process(delta):
if target:
animate_slime()
move_slime()
move_and_slide()
func move_slime():
var distance_to_player: Vector2
distance_to_player = target.global_position - global_position
var direction_normal: Vector2 = distance_to_player.normalized()
#velocity = direction_normal * speed
velocity = velocity.move_toward(direction_normal * speed, acceleration)
func animate_slime():
var normal_velocity: Vector2 = velocity.normalized()
if normal_velocity.x > 0.707:
$AnimatedSprite2D.play("move_right")
elif normal_velocity.x < -0.707:
$AnimatedSprite2D.play("move_left")
if normal_velocity.y > 0.707:
$AnimatedSprite2D.play("move_down")
elif normal_velocity.y < -0.707:
$AnimatedSprite2D.play("move_up")
func take_damage():
pass
func _on_player_detect_area_body_entered(body):
if body is Player:
target = body
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uid://b38dc40ei5ape
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[gd_scene format=3 uid="uid://c1ehbmaja4lpg"]
[ext_resource type="Script" uid="uid://b38dc40ei5ape" path="res://Scenes/Enemies/slime_enemy.gd" id="1_5uyk1"]
[ext_resource type="Texture2D" uid="uid://cwejyda54idtw" path="res://Ninja Adventure - Asset Pack/Actor/Monsters/Slime/Slime.png" id="1_18say"]
[sub_resource type="CircleShape2D" id="CircleShape2D_3rdvi"]
radius = 6.0827627
[sub_resource type="AtlasTexture" id="AtlasTexture_55qlh"]
atlas = ExtResource("1_18say")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_5uyk1"]
atlas = ExtResource("1_18say")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_sv1en"]
atlas = ExtResource("1_18say")
region = Rect2(0, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_1u7tg"]
atlas = ExtResource("1_18say")
region = Rect2(0, 32, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jwhlm"]
atlas = ExtResource("1_18say")
region = Rect2(0, 48, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_rh62s"]
atlas = ExtResource("1_18say")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_n4i4n"]
atlas = ExtResource("1_18say")
region = Rect2(32, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_ld0qu"]
atlas = ExtResource("1_18say")
region = Rect2(32, 32, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_cmhxm"]
atlas = ExtResource("1_18say")
region = Rect2(32, 48, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_2tcdh"]
atlas = ExtResource("1_18say")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_nqitv"]
atlas = ExtResource("1_18say")
region = Rect2(48, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_gf5l7"]
atlas = ExtResource("1_18say")
region = Rect2(48, 32, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_1xypq"]
atlas = ExtResource("1_18say")
region = Rect2(48, 48, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_n2bhi"]
atlas = ExtResource("1_18say")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_33pvu"]
atlas = ExtResource("1_18say")
region = Rect2(16, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_mek6i"]
atlas = ExtResource("1_18say")
region = Rect2(16, 32, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_hiyn6"]
atlas = ExtResource("1_18say")
region = Rect2(16, 48, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_chgu2"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_55qlh")
}],
"loop": 1,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_5uyk1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_sv1en")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1u7tg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jwhlm")
}],
"loop": 1,
"name": &"move_down",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_rh62s")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n4i4n")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ld0qu")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_cmhxm")
}],
"loop": 1,
"name": &"move_left",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_2tcdh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nqitv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gf5l7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1xypq")
}],
"loop": 1,
"name": &"move_right",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_n2bhi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_33pvu")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mek6i")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hiyn6")
}],
"loop": 1,
"name": &"move_up",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_chgu2"]
radius = 60.0
[node name="SlimeEnemy" type="CharacterBody2D" unique_id=384578683]
collision_layer = 16
motion_mode = 1
script = ExtResource("1_5uyk1")
speed = 50
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=627034710]
position = Vector2(0, 2)
shape = SubResource("CircleShape2D_3rdvi")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1489783052]
sprite_frames = SubResource("SpriteFrames_chgu2")
animation = &"move_up"
autoplay = "default"
[node name="PlayerDetectArea" type="Area2D" parent="." unique_id=2126126428]
collision_layer = 16
collision_mask = 3
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetectArea" unique_id=1018550471]
shape = SubResource("CircleShape2D_chgu2")
debug_color = Color(0.19248506, 0.64210063, 0, 0.41960785)
[connection signal="body_entered" from="PlayerDetectArea" to="." method="_on_player_detect_area_body_entered"]
File diff suppressed because one or more lines are too long
+9
View File
@@ -0,0 +1,9 @@
extends StaticBody2D
func _on_puzzle_button_pressed() -> void:
visible = false
$CollisionShape2D.set_deferred("disabled", true)
func _on_puzzle_button_unpressed() -> void:
visible = true
$CollisionShape2D.set_deferred("disabled", false)
+1
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@@ -0,0 +1 @@
uid://decx4kt8ftrb5
+18
View File
@@ -0,0 +1,18 @@
[gd_scene format=3 uid="uid://dfu6aj67vqwfn"]
[ext_resource type="Texture2D" uid="uid://c3l7w3n700qx3" path="res://Ninja Adventure - Asset Pack/Backgrounds/Tilesets/TilesetReliefDetail.png" id="1_vst31"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_chgu2"]
size = Vector2(16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_chgu2"]
atlas = ExtResource("1_vst31")
region = Rect2(32, 48, 15, 15)
[node name="LockedDoor" type="StaticBody2D" unique_id=964088255]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1293530655]
shape = SubResource("RectangleShape2D_chgu2")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1495827892]
texture = SubResource("AtlasTexture_chgu2")
+18
View File
@@ -0,0 +1,18 @@
extends StaticBody2D
@export var buttons_pressed_needed = 2
var currently_pressed = 0
func _on_puzzle_button_pressed() -> void:
currently_pressed = currently_pressed + 1
print("CURRENTLY PRESSED:", currently_pressed)
if currently_pressed == buttons_pressed_needed:
visible = false
$CollisionShape2D.set_deferred("disabled", true)
func _on_puzzle_button_unpressed() -> void:
currently_pressed = currently_pressed - 1
print("CURRENTLY PRESSED:", currently_pressed)
if currently_pressed != buttons_pressed_needed:
visible = true
$CollisionShape2D.set_deferred("disabled", false)
@@ -0,0 +1 @@
uid://ckwgcvlmypvi1
+16
View File
@@ -0,0 +1,16 @@
extends StaticBody2D
@export var dialogue_lines: Array[String] = ["Hello!", "Good day to you!", "Welcome!"]
var can_interact: bool = false
func _process(delta: float) -> void:
if Input.is_action_just_pressed("Interact") and can_interact:
$CanvasLayer/DialogLabel.text = dialogue_lines[randi_range(0, 2)]
if $CanvasLayer.visible == false:
$CanvasLayer.visible = true
get_tree().paused = true
$Greeting.play()
else:
$CanvasLayer.visible = false
get_tree().paused = false
$Goodbye.play()
+1
View File
@@ -0,0 +1 @@
uid://b54jmbhu1hrbt
+76
View File
@@ -0,0 +1,76 @@
[gd_scene format=3 uid="uid://dsb83tlcapw8l"]
[ext_resource type="Texture2D" uid="uid://by4iu18wmj6ui" path="res://Ninja Adventure - Asset Pack/Actor/Characters/NinjaBlue/SpriteSheet.png" id="1_3am0f"]
[ext_resource type="Script" uid="uid://b54jmbhu1hrbt" path="res://Scenes/NPC/npc.gd" id="1_bjna2"]
[ext_resource type="Texture2D" uid="uid://ctpnixa3dpms5" path="res://Ninja Adventure - Asset Pack/Ui/Dialog/DialogBoxFaceset.png" id="3_0s07e"]
[ext_resource type="Texture2D" uid="uid://cn881vxquv6ub" path="res://Ninja Adventure - Asset Pack/Actor/Characters/NinjaBlue/Faceset.png" id="4_aqj1y"]
[ext_resource type="AudioStream" uid="uid://q2f6qp5cd467" path="res://Ninja Adventure - Asset Pack/Sounds/Game/Voice1.wav" id="5_n8r46"]
[ext_resource type="AudioStream" uid="uid://kxkws5kmf3ru" path="res://Ninja Adventure - Asset Pack/Sounds/Game/Voice4.wav" id="6_fqw72"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_chgu2"]
size = Vector2(14, 13)
[sub_resource type="AtlasTexture" id="AtlasTexture_chgu2"]
atlas = ExtResource("1_3am0f")
region = Rect2(0, 0, 16, 16)
[sub_resource type="LabelSettings" id="LabelSettings_0s07e"]
font_size = 48
font_color = Color(0, 0, 0, 1)
[sub_resource type="LabelSettings" id="LabelSettings_chgu2"]
font_size = 28
[node name="NPC" type="StaticBody2D" unique_id=687608910]
process_mode = 3
script = ExtResource("1_bjna2")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1581401512]
position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_chgu2")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2127209036]
texture = SubResource("AtlasTexture_chgu2")
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1510478417]
visible = false
[node name="DialogBoxTexture" type="TextureRect" parent="CanvasLayer" unique_id=2039853714]
offset_left = 428.0
offset_top = 498.0
offset_right = 728.0
offset_bottom = 556.0
offset_transform_enabled = true
offset_transform_scale = Vector2(3.7, 3.7)
texture = ExtResource("3_0s07e")
[node name="NPCIcon" type="TextureRect" parent="CanvasLayer/DialogBoxTexture" unique_id=1385209557 groups=["interactable"]]
layout_mode = 0
offset_left = 5.0
offset_top = 14.0
offset_right = 45.0
offset_bottom = 54.0
texture = ExtResource("4_aqj1y")
[node name="DialogLabel" type="Label" parent="CanvasLayer" unique_id=439922902]
offset_left = 208.0
offset_top = 472.0
offset_right = 1109.0
offset_bottom = 623.0
text = "Hello World!"
label_settings = SubResource("LabelSettings_0s07e")
autowrap_mode = 3
[node name="NameLabel" type="Label" parent="CanvasLayer" unique_id=1649543931]
offset_left = 58.0
offset_top = 419.0
offset_right = 270.0
offset_bottom = 458.0
text = "Blue Ninja"
label_settings = SubResource("LabelSettings_chgu2")
[node name="Greeting" type="AudioStreamPlayer2D" parent="." unique_id=599558903]
stream = ExtResource("5_n8r46")
[node name="Goodbye" type="AudioStreamPlayer2D" parent="." unique_id=712774027]
stream = ExtResource("6_fqw72")
+130 -4
View File
@@ -1,26 +1,152 @@
extends CharacterBody2D extends CharacterBody2D
class_name Player
@export var move_speed: float = 100 @export var move_speed: float = 100
@export var hp: int = 10 @export var hp: int = 10
@export var push_strength: int = 50
@export var move_acceleration: float = 50
var is_attacking: bool = false
var can_interact: bool = false
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
update_scrolls()
%HealthBar.play("3_hp")
var damage: float = 2 var damage: float = 2
print(damage) if SceneManager.player_next_scene_spawn_pos != Vector2(0, 0):
position = SceneManager.player_next_scene_spawn_pos
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _physics_process(delta: float) -> void:
if SceneManager.player_hp <= 0:
return
if not is_attacking:
move_player()
push_blocks()
update_scrolls()
move_and_slide()
if Input.is_action_just_pressed("Interact") and not can_interact:
attack()
func move_player():
var move_vector: Vector2 = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") var move_vector: Vector2 = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
velocity = move_vector * move_speed velocity = velocity.move_toward(move_vector * move_speed, move_acceleration)
if velocity.x > 0: if velocity.x > 0:
$AnimatedSprite2D.play("move_right") $AnimatedSprite2D.play("move_right")
$InteractArea2D.position = Vector2(5, 2)
elif velocity.x < 0: elif velocity.x < 0:
$AnimatedSprite2D.play("move_left") $AnimatedSprite2D.play("move_left")
$InteractArea2D.position = Vector2(-5, 2)
elif velocity.y > 0: elif velocity.y > 0:
$AnimatedSprite2D.play("move_down") $AnimatedSprite2D.play("move_down")
$InteractArea2D.position = Vector2(0, 8)
elif velocity.y < 0: elif velocity.y < 0:
$AnimatedSprite2D.play("move_up") $AnimatedSprite2D.play("move_up")
$InteractArea2D.position = Vector2(0, -4)
else: else:
$AnimatedSprite2D.stop() $AnimatedSprite2D.stop()
move_and_slide()
func push_blocks():
var collision: KinematicCollision2D = get_last_slide_collision()
if collision:
var collisision_node = collision.get_collider()
if collisision_node.is_in_group("pushable"):
var collision_normal: Vector2 = collision.get_normal()
collisision_node.apply_central_force(-collision_normal * push_strength)
func update_scrolls():
$CanvasLayer/Panel/Label.text = str(SceneManager.opened_chests.size())
func _on_area_2d_body_entered(body: Node2D) -> void:
if body.is_in_group("interactable"):
can_interact = true
body.can_interact = true
func _on_area_2d_body_exited(body: Node2D) -> void:
if body.is_in_group("interactable"):
can_interact = false
body.can_interact = false
func _on_hit_box_area_2d_body_entered(body: Node2D) -> void:
SceneManager.player_hp -= 1
%HealthBar.play(str(SceneManager.player_hp) + "_hp")
if SceneManager.player_hp <= 0:
die()
var distance_to_player: Vector2 = global_position - body.global_position
var normalize_knockback: Vector2 = distance_to_player.normalized()
print("distancetoplayer: ", distance_to_player)
velocity += normalize_knockback * 500
var flash_white_color: Color = Color(50, 50, 50)
modulate = flash_white_color
await get_tree().create_timer(0.2).timeout
var original_color: Color = Color(1, 1, 1)
modulate = original_color
func die():
$AnimatedSprite2D.play("death")
$DeathTimer.start()
func _on_sword_area_2d_body_entered(body: Node2D) -> void:
var distance_to_enemy: Vector2 = body.global_position - global_position
var knockback_direction: Vector2 = distance_to_enemy.normalized()
var knockback_strength = 150
body.velocity += knockback_direction * knockback_strength
body.HP -= 1
var flash_red_color: Color = Color(20, 0, 0)
body.modulate = flash_red_color
await get_tree().create_timer(0.2).timeout
var original_color: Color = Color(1, 1, 1)
body.modulate = original_color
if (body.HP <= 0):
body.queue_free()
func attack():
$Sword/SwordSFX.play()
if not $Sword/SwordTimer.is_stopped():
return
var player_animation: String = $AnimatedSprite2D.animation
if player_animation == "move_right":
$AnimatedSprite2D.play("attack_right")
$AnimationPlayer.play("attack_right")
if player_animation == "move_left":
$AnimatedSprite2D.play("attack_left")
$AnimationPlayer.play("attack_left")
if player_animation == "move_up":
$AnimatedSprite2D.play("attack_up")
$AnimationPlayer.play("attack_up")
if player_animation == "move_down":
$AnimatedSprite2D.play("attack_down")
$AnimationPlayer.play("attack_bottom")
is_attacking = true
velocity = Vector2(0,0 )
$Sword.visible = true
$Sword/SwordArea2D.monitoring = true
$Sword/SwordTimer.start()
func _on_sword_timer_timeout() -> void:
is_attacking = false
$Sword.visible = false
$Sword/SwordArea2D.monitoring = false
var player_animation: String = $AnimatedSprite2D.animation
if player_animation == "attack_right":
$AnimatedSprite2D.play("move_right")
if player_animation == "attack_left":
$AnimatedSprite2D.play("move_left")
if player_animation == "attack_up":
$AnimatedSprite2D.play("move_up")
if player_animation == "attack_down":
$AnimatedSprite2D.play("move_down")
func _on_death_timer_timeout() -> void:
get_tree().call_deferred("reload_current_scene")
SceneManager.player_hp = 3
+372 -6
View File
@@ -2,10 +2,32 @@
[ext_resource type="Script" uid="uid://duilaa5lwqeup" path="res://Scenes/Player/player.gd" id="1_a3d8c"] [ext_resource type="Script" uid="uid://duilaa5lwqeup" path="res://Scenes/Player/player.gd" id="1_a3d8c"]
[ext_resource type="Texture2D" uid="uid://cjbvc07lh4x1b" path="res://Ninja Adventure - Asset Pack/Actor/Characters/KnightGold/SeparateAnim/Walk.png" id="2_a3d8c"] [ext_resource type="Texture2D" uid="uid://cjbvc07lh4x1b" path="res://Ninja Adventure - Asset Pack/Actor/Characters/KnightGold/SeparateAnim/Walk.png" id="2_a3d8c"]
[ext_resource type="Texture2D" uid="uid://cpuphg0fwkemr" path="res://Ninja Adventure - Asset Pack/Actor/Characters/KnightGold/SeparateAnim/Attack.png" id="2_dd0ac"]
[ext_resource type="Texture2D" uid="uid://cp2qfumar3lu" path="res://Ninja Adventure - Asset Pack/Actor/Characters/KnightGold/SeparateAnim/Dead.png" id="3_0u5uq"]
[ext_resource type="Texture2D" uid="uid://6dmy1j0t5mqy" path="res://Ninja Adventure - Asset Pack/Items/Scroll/ScrollEmpty.png" id="3_xpcdj"]
[ext_resource type="Texture2D" uid="uid://ff3wjwfsais6" path="res://Ninja Adventure - Asset Pack/Ui/LifeReceptacle/heart_2.png" id="4_mtuoh"]
[ext_resource type="Texture2D" uid="uid://38ldil8moinv" path="res://Ninja Adventure - Asset Pack/Items/Weapons/Sword2/SpriteInHand.png" id="5_htcer"]
[ext_resource type="AudioStream" uid="uid://bso7qwqwgjpme" path="res://Ninja Adventure - Asset Pack/Sounds/Game/Sword2.wav" id="8_jlvik"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bqpwv"] [sub_resource type="AtlasTexture" id="AtlasTexture_eksi1"]
radius = 7.0 atlas = ExtResource("2_dd0ac")
height = 16.0 region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jincj"]
atlas = ExtResource("2_dd0ac")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_rqdc0"]
atlas = ExtResource("2_dd0ac")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_qr1w5"]
atlas = ExtResource("2_dd0ac")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_ythyg"]
atlas = ExtResource("3_0u5uq")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_a3d8c"] [sub_resource type="AtlasTexture" id="AtlasTexture_a3d8c"]
atlas = ExtResource("2_a3d8c") atlas = ExtResource("2_a3d8c")
@@ -75,6 +97,46 @@ region = Rect2(16, 48, 16, 16)
animations = [{ animations = [{
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_eksi1")
}],
"loop": 1,
"name": &"attack_down",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jincj")
}],
"loop": 1,
"name": &"attack_left",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_rqdc0")
}],
"loop": 1,
"name": &"attack_right",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qr1w5")
}],
"loop": 1,
"name": &"attack_up",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ythyg")
}],
"loop": 1,
"name": &"death",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_a3d8c") "texture": SubResource("AtlasTexture_a3d8c")
}, { }, {
"duration": 1.0, "duration": 1.0,
@@ -142,13 +204,317 @@ animations = [{
"speed": 6.0 "speed": 6.0
}] }]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bqpwv"]
radius = 5.0
height = 10.0
[sub_resource type="CircleShape2D" id="CircleShape2D_chgu2"]
radius = 6.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_chgu2"]
size = Vector2(8, 8)
[sub_resource type="LabelSettings" id="LabelSettings_chgu2"]
font_size = 48
[sub_resource type="AtlasTexture" id="AtlasTexture_hnuln"]
atlas = ExtResource("4_mtuoh")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_aqm4k"]
atlas = ExtResource("4_mtuoh")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_rcvs5"]
atlas = ExtResource("4_mtuoh")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_h8ma5"]
atlas = ExtResource("4_mtuoh")
region = Rect2(48, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_chgu2"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_hnuln")
}],
"loop": 1,
"name": &"0_hp",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_aqm4k")
}],
"loop": 1,
"name": &"1_hp",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_rcvs5")
}],
"loop": 1,
"name": &"2_hp",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_h8ma5")
}],
"loop": 1,
"name": &"3_hp",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_3rdvi"]
size = Vector2(8, 13)
[sub_resource type="Animation" id="Animation_gk6dx"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sword:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.5707964]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sword:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-3, -13)]
}
[sub_resource type="Animation" id="Animation_jhyir"]
resource_name = "attack_bottom"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sword:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 13)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sword:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="Animation" id="Animation_jlvik"]
resource_name = "attack_left"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sword:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.5707964]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sword:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-13, 4)]
}
[sub_resource type="Animation" id="Animation_dd0ac"]
resource_name = "attack_right"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sword:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(13, 4)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sword:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [4.712389]
}
[sub_resource type="Animation" id="Animation_0u5uq"]
resource_name = "attack_up"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sword:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-3, -13)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sword:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [3.1415927]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_jlvik"]
_data = {
&"RESET": SubResource("Animation_gk6dx"),
&"attack_bottom": SubResource("Animation_jhyir"),
&"attack_left": SubResource("Animation_jlvik"),
&"attack_right": SubResource("Animation_dd0ac"),
&"attack_up": SubResource("Animation_0u5uq")
}
[node name="CharacterBody2D" type="CharacterBody2D" unique_id=1991398375] [node name="CharacterBody2D" type="CharacterBody2D" unique_id=1991398375]
collision_mask = 7
motion_mode = 1 motion_mode = 1
script = ExtResource("1_a3d8c") script = ExtResource("1_a3d8c")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=129222135]
shape = SubResource("CapsuleShape2D_bqpwv")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=721334358] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=721334358]
sprite_frames = SubResource("SpriteFrames_bqpwv") sprite_frames = SubResource("SpriteFrames_bqpwv")
animation = &"move_down" animation = &"move_down"
autoplay = "move_down"
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=129222135]
visible = false
position = Vector2(0, 3)
shape = SubResource("CapsuleShape2D_bqpwv")
[node name="HitBoxArea2D" type="Area2D" parent="." unique_id=1052547818]
collision_layer = 2
collision_mask = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="HitBoxArea2D" unique_id=206980179]
position = Vector2(0, 2)
shape = SubResource("CircleShape2D_chgu2")
debug_color = Color(0.99152297, 0, 0.27048782, 0.41960785)
[node name="InteractArea2D" type="Area2D" parent="." unique_id=145023444]
collision_layer = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractArea2D" unique_id=775673729]
shape = SubResource("RectangleShape2D_chgu2")
debug_color = Color(0.9427947, 0.09120729, 0.5535774, 0.41960785)
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1672000946]
[node name="Panel" type="Panel" parent="CanvasLayer" unique_id=1717998937]
offset_left = 198.0
offset_top = 52.0
offset_right = 412.0
offset_bottom = 125.0
[node name="Label" type="Label" parent="CanvasLayer/Panel" unique_id=1669846200]
layout_mode = 0
offset_left = 78.0
offset_top = 2.0
offset_right = 118.0
offset_bottom = 69.0
text = "0"
label_settings = SubResource("LabelSettings_chgu2")
[node name="TextureRect" type="TextureRect" parent="CanvasLayer/Panel" unique_id=1105594124]
layout_mode = 0
offset_left = 9.0
offset_top = 8.0
offset_right = 63.0
offset_bottom = 62.0
texture = ExtResource("3_xpcdj")
[node name="HealthBar" type="AnimatedSprite2D" parent="CanvasLayer" unique_id=102598890]
unique_name_in_owner = true
position = Vector2(114, 88)
scale = Vector2(4.7812505, 4.7812505)
sprite_frames = SubResource("SpriteFrames_chgu2")
animation = &"3_hp"
[node name="Sword" type="Sprite2D" parent="." unique_id=984511662]
visible = false
show_behind_parent = true
position = Vector2(-3, -13)
rotation = 1.5707964
texture = ExtResource("5_htcer")
[node name="SwordArea2D" type="Area2D" parent="Sword" unique_id=479479356]
collision_layer = 2
collision_mask = 16
monitoring = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sword/SwordArea2D" unique_id=1964142758]
position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_3rdvi")
debug_color = Color(0.6497558, 0.52038795, 0, 0.41960785)
[node name="SwordTimer" type="Timer" parent="Sword" unique_id=639462034]
wait_time = 0.3
one_shot = true
[node name="SwordSFX" type="AudioStreamPlayer" parent="Sword" unique_id=913634626]
stream = ExtResource("8_jlvik")
volume_db = -5.0
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1687360666]
libraries/ = SubResource("AnimationLibrary_jlvik")
[node name="DeathTimer" type="Timer" parent="." unique_id=1301433095]
wait_time = 1.5
one_shot = true
[connection signal="body_entered" from="HitBoxArea2D" to="." method="_on_hit_box_area_2d_body_entered"]
[connection signal="body_entered" from="InteractArea2D" to="." method="_on_area_2d_body_entered"]
[connection signal="body_exited" from="InteractArea2D" to="." method="_on_area_2d_body_exited"]
[connection signal="body_entered" from="Sword/SwordArea2D" to="." method="_on_sword_area_2d_body_entered"]
[connection signal="timeout" from="Sword/SwordTimer" to="." method="_on_sword_timer_timeout"]
[connection signal="timeout" from="DeathTimer" to="." method="_on_death_timer_timeout"]
+19
View File
@@ -0,0 +1,19 @@
extends Area2D
var bodies_on_top = 0
signal pressed
signal unpressed
@export var is_single_use: bool = false
func _on_body_entered(body: Node2D) -> void:
bodies_on_top = bodies_on_top + 1
if (body.is_in_group("pushable") or body is Player) and bodies_on_top == 1:
$AnimatedSprite2D.play("pressed")
pressed.emit()
func _on_body_exited(body: Node2D) -> void:
if is_single_use:
return
bodies_on_top = bodies_on_top - 1
if (body.is_in_group("pushable") or body is Player) and bodies_on_top == 0:
$AnimatedSprite2D.play("unpressed")
unpressed.emit()
+1
View File
@@ -0,0 +1 @@
uid://cdoeb8xo16tpb
+49
View File
@@ -0,0 +1,49 @@
[gd_scene format=3 uid="uid://onpen57mc6i8"]
[ext_resource type="Texture2D" uid="uid://c0v63n2kjtvvu" path="res://Ninja Adventure - Asset Pack/Backgrounds/Tilesets/TilesetDungeon.png" id="1_4jafl"]
[ext_resource type="Script" uid="uid://cdoeb8xo16tpb" path="res://Scenes/PuzzleButton/puzzle_button.gd" id="1_dls00"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_chgu2"]
size = Vector2(14, 12)
[sub_resource type="AtlasTexture" id="AtlasTexture_dls00"]
atlas = ExtResource("1_4jafl")
region = Rect2(16, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_lffmm"]
atlas = ExtResource("1_4jafl")
region = Rect2(0, 16, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_chgu2"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_dls00")
}],
"loop": 1,
"name": &"pressed",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_lffmm")
}],
"loop": 1,
"name": &"unpressed",
"speed": 5.0
}]
[node name="PuzzleButton" type="Area2D" unique_id=125477561]
collision_layer = 4
collision_mask = 15
script = ExtResource("1_dls00")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=389969783]
shape = SubResource("RectangleShape2D_chgu2")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1705118892]
sprite_frames = SubResource("SpriteFrames_chgu2")
animation = &"unpressed"
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_exited" from="." to="." method="_on_body_exited"]
@@ -0,0 +1,37 @@
[gd_scene format=3 uid="uid://bvdp8m47ia2n3"]
[ext_resource type="PackedScene" uid="uid://onpen57mc6i8" path="res://Scenes/PuzzleButton/puzzle_button.tscn" id="1_8h8a6"]
[ext_resource type="Texture2D" uid="uid://c0v63n2kjtvvu" path="res://Ninja Adventure - Asset Pack/Backgrounds/Tilesets/TilesetDungeon.png" id="2_spa4x"]
[sub_resource type="AtlasTexture" id="AtlasTexture_5fq82"]
atlas = ExtResource("2_spa4x")
region = Rect2(48, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_5w5pl"]
atlas = ExtResource("2_spa4x")
region = Rect2(32, 16, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_25pb2"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_5fq82")
}],
"loop": 1,
"name": &"pressed",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_5w5pl")
}],
"loop": 1,
"name": &"unpressed",
"speed": 5.0
}]
[node name="PuzzleButtonSingleUse" unique_id=125477561 instance=ExtResource("1_8h8a6")]
[node name="AnimatedSprite2D" parent="." index="1" unique_id=1705118892]
sprite_frames = SubResource("SpriteFrames_25pb2")
animation = &"pressed"
+19
View File
@@ -0,0 +1,19 @@
extends Area2D
@export var next_scene: String
@export var player_spawn_pos: Vector2
func _ready() -> void:
pass # Replace with function body.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Player) -> void:
print("body entered!")
SceneManager.player_next_scene_spawn_pos = player_spawn_pos
get_tree().change_scene_to_file.call_deferred(next_scene)
pass # Replace with function body.
func _on_body_exited(body: Node2D) -> void:
print("player left!")
pass # Replace with function body.
@@ -0,0 +1 @@
uid://0a6yl260cuo3
+17
View File
@@ -0,0 +1,17 @@
[gd_scene format=3 uid="uid://dhvuy8co661xo"]
[ext_resource type="Script" uid="uid://0a6yl260cuo3" path="res://Scenes/SceneEntrance/scene_entrance.gd" id="1_6rkgu"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bqpwv"]
size = Vector2(16, 16)
[node name="SceneEntrance" type="Area2D" unique_id=1734357035]
collision_mask = 2
script = ExtResource("1_6rkgu")
next_scene = "res://Scenes/DungeonScene/dungeon_scene.tscn"
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=657294470]
shape = SubResource("RectangleShape2D_bqpwv")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_exited" from="." to="." method="_on_body_exited"]
+5
View File
@@ -0,0 +1,5 @@
extends Node2D
var player_next_scene_spawn_pos: Vector2
var opened_chests: Array[String] = []
var player_hp: int = 3
+1
View File
@@ -0,0 +1 @@
uid://bghfl5hagv6q1
+6
View File
@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://6txu74mchftj"]
[ext_resource type="Script" uid="uid://bghfl5hagv6q1" path="res://Scenes/SceneManager/scene_manager.gd" id="1_car14"]
[node name="SceneManager" type="Node2D" unique_id=402183888]
script = ExtResource("1_car14")
+21
View File
@@ -0,0 +1,21 @@
extends StaticBody2D
signal switch_activated
signal switch_deactivated
var is_activated: bool = false
var can_interact: bool = false
func _ready() -> void:
$AnimatedSprite2D.play("deactivated")
func _process(delta: float) -> void:
if Input.is_action_just_pressed("Interact") and can_interact:
if !is_activated:
$AnimatedSprite2D.play("activated")
is_activated = true
switch_activated.emit()
else:
$AnimatedSprite2D.play("deactivated")
is_activated = false
switch_deactivated.emit()
+1
View File
@@ -0,0 +1 @@
uid://t4xp5st31yvj
+45
View File
@@ -0,0 +1,45 @@
[gd_scene format=3 uid="uid://bdu180bpjrn5h"]
[ext_resource type="Script" uid="uid://t4xp5st31yvj" path="res://Scenes/Switch/switch.gd" id="1_c5yrt"]
[ext_resource type="Texture2D" uid="uid://c0v63n2kjtvvu" path="res://Ninja Adventure - Asset Pack/Backgrounds/Tilesets/TilesetDungeon.png" id="1_g65jv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_3rdvi"]
size = Vector2(16, 8)
[sub_resource type="AtlasTexture" id="AtlasTexture_c5yrt"]
atlas = ExtResource("1_g65jv")
region = Rect2(64, 32, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_sln40"]
atlas = ExtResource("1_g65jv")
region = Rect2(48, 32, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_chgu2"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_c5yrt")
}],
"loop": 1,
"name": &"activated",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_sln40")
}],
"loop": 1,
"name": &"deactivated",
"speed": 5.0
}]
[node name="Switch" type="StaticBody2D" unique_id=78052327 groups=["interactable"]]
script = ExtResource("1_c5yrt")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1474874931]
position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_3rdvi")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1373433038]
sprite_frames = SubResource("SpriteFrames_chgu2")
animation = &"activated"
+25
View File
@@ -0,0 +1,25 @@
extends StaticBody2D
var can_interact: bool = false
var is_open: bool = false
@export var scrolls: Array[Sprite2D]
var scroll_number = 0
func _ready() -> void:
scroll_number = randi_range(1, 4)
if SceneManager.opened_chests.has(name):
is_open = true
$AnimatedSprite2D.play("open")
func _process(delta: float) -> void:
if Input.is_action_just_pressed("Interact") and can_interact:
if !is_open:
$Timer.start()
$AudioStreamPlayer.play()
$AnimatedSprite2D.play("open")
scrolls[scroll_number].visible = true
is_open = true
SceneManager.opened_chests.append(name)
func _on_timer_timeout() -> void:
scrolls[scroll_number].visible = false
@@ -0,0 +1 @@
uid://h2y2p3dcj4ne
+85
View File
@@ -0,0 +1,85 @@
[gd_scene format=3 uid="uid://bqcsg2t581j7b"]
[ext_resource type="Script" uid="uid://h2y2p3dcj4ne" path="res://Scenes/TreasureChest/treasure_chest.gd" id="1_2tkyh"]
[ext_resource type="Texture2D" uid="uid://crewi6wldd7od" path="res://Ninja Adventure - Asset Pack/Items/Treasure/BigTreasureChest.png" id="1_v1qrq"]
[ext_resource type="AudioStream" uid="uid://ug5n4ca2cc77" path="res://Ninja Adventure - Asset Pack/Sounds/Game/Success3.wav" id="3_sdjdt"]
[ext_resource type="Texture2D" uid="uid://fybqrl1dbdao" path="res://Ninja Adventure - Asset Pack/Items/Scroll/ScrollIce.png" id="4_vnph0"]
[ext_resource type="Texture2D" uid="uid://c1coi2k1hgv5b" path="res://Ninja Adventure - Asset Pack/Items/Scroll/ScrollFire.png" id="5_2b3qj"]
[ext_resource type="Texture2D" uid="uid://d1his3w8n84aa" path="res://Ninja Adventure - Asset Pack/Items/Scroll/ScrollPlant.png" id="6_n2as5"]
[ext_resource type="Texture2D" uid="uid://d1vovcdepn1w5" path="res://Ninja Adventure - Asset Pack/Items/Scroll/ScrollRock.png" id="7_lh1s0"]
[ext_resource type="Texture2D" uid="uid://6dmy1j0t5mqy" path="res://Ninja Adventure - Asset Pack/Items/Scroll/ScrollEmpty.png" id="8_lh1s0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_2tkyh"]
atlas = ExtResource("1_v1qrq")
region = Rect2(0, 0, 16, 14)
[sub_resource type="AtlasTexture" id="AtlasTexture_sdjdt"]
atlas = ExtResource("1_v1qrq")
region = Rect2(16, 0, 16, 14)
[sub_resource type="SpriteFrames" id="SpriteFrames_chgu2"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_2tkyh")
}],
"loop": 1,
"name": &"closed",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_sdjdt")
}],
"loop": 1,
"name": &"open",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_chgu2"]
size = Vector2(16, 12)
[node name="TreasureChest" type="StaticBody2D" unique_id=2069908436 node_paths=PackedStringArray("scrolls") groups=["interactable"]]
script = ExtResource("1_2tkyh")
scrolls = [NodePath("EmptyScroll"), NodePath("IceScroll"), NodePath("FireScroll"), NodePath("PlantScroll"), NodePath("RockScroll")]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=990575183]
sprite_frames = SubResource("SpriteFrames_chgu2")
animation = &"closed"
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=104658718]
position = Vector2(0, 1)
shape = SubResource("RectangleShape2D_chgu2")
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." unique_id=1922945704]
stream = ExtResource("3_sdjdt")
[node name="IceScroll" type="Sprite2D" parent="." unique_id=1614825692]
visible = false
position = Vector2(0, -13)
texture = ExtResource("4_vnph0")
[node name="FireScroll" type="Sprite2D" parent="." unique_id=55522702]
visible = false
position = Vector2(0, -13)
texture = ExtResource("5_2b3qj")
[node name="PlantScroll" type="Sprite2D" parent="." unique_id=1806015749]
visible = false
position = Vector2(0, -13)
texture = ExtResource("6_n2as5")
[node name="RockScroll" type="Sprite2D" parent="." unique_id=1276385957]
visible = false
position = Vector2(0, -13)
texture = ExtResource("7_lh1s0")
[node name="Timer" type="Timer" parent="." unique_id=647285700]
one_shot = true
[node name="EmptyScroll" type="Sprite2D" parent="." unique_id=699932407]
visible = false
position = Vector2(0, -13)
texture = ExtResource("8_lh1s0")
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
+27 -1
View File
@@ -15,10 +15,36 @@ run/main_scene="uid://bhjxpugl4fg33"
config/features=PackedStringArray("4.7", "Forward Plus") config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
SceneManager="*uid://6txu74mchftj"
[display] [display]
window/stretch/mode="canvas_items" window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[global_group]
wall="A wall tilemap layer"
pushable="A pushuable object"
interactable="An interactable node"
[input]
Interact={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Environment"
2d_physics/layer_2="Player"
2d_physics/layer_3="Puzzle Elements"
2d_physics/layer_4="Puzzle Walls"
2d_physics/layer_5="Enemies"
[physics] [physics]