extends Area2D var bodies_on_top = 0 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_body_entered(body: Node2D) -> void: bodies_on_top = bodies_on_top + 1 if (body.is_in_group("pushable") or body is Player) and bodies_on_top == 1: $AnimatedSprite2D.play("pressed") print("PRESSED!") func _on_body_exited(body: Node2D) -> void: bodies_on_top = bodies_on_top - 1 if (body.is_in_group("pushable") or body is Player) and bodies_on_top == 0: $AnimatedSprite2D.play("unpressed") print("UNPRESSED!")