; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Godot Action Adventure Test" run/main_scene="uid://bhjxpugl4fg33" config/features=PackedStringArray("4.7", "Forward Plus") config/icon="res://icon.svg" [autoload] SceneManager="*uid://6txu74mchftj" [display] window/stretch/mode="canvas_items" [global_group] wall="A wall tilemap layer" pushable="A pushuable object" interactable="An interactable node" [input] Interact={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Environment" 2d_physics/layer_2="Player" 2d_physics/layer_3="Puzzle Elements" 2d_physics/layer_4="Puzzle Walls" 2d_physics/layer_5="Enemies" [physics] 3d/physics_engine="Jolt Physics" [rendering] textures/canvas_textures/default_texture_filter=0 rendering_device/driver.windows="d3d12"