extends Area2D @export var next_scene: String @export var player_spawn_pos: Vector2 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_body_entered(body: Player) -> void: print("body entered!") SceneManager.player_next_scene_spawn_pos = player_spawn_pos get_tree().change_scene_to_file.call_deferred(next_scene) pass # Replace with function body. func _on_body_exited(body: Node2D) -> void: print("player left!") pass # Replace with function body.