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20 lines
518 B
GDScript

extends Area2D
@export var next_scene: String
@export var player_spawn_pos: Vector2
func _ready() -> void:
pass # Replace with function body.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Player) -> void:
print("body entered!")
SceneManager.player_next_scene_spawn_pos = player_spawn_pos
get_tree().change_scene_to_file.call_deferred(next_scene)
pass # Replace with function body.
func _on_body_exited(body: Node2D) -> void:
print("player left!")
pass # Replace with function body.