Files
godot-action-adventure-test/Scenes/NPC/npc.gd
T

17 lines
513 B
GDScript

extends StaticBody2D
@export var dialogue_lines: Array[String] = ["Hello!", "Good day to you!", "Welcome!"]
var can_interact: bool = false
func _process(delta: float) -> void:
if Input.is_action_just_pressed("Interact") and can_interact:
$CanvasLayer/DialogLabel.text = dialogue_lines[randi_range(0, 2)]
if $CanvasLayer.visible == false:
$CanvasLayer.visible = true
get_tree().paused = true
$Greeting.play()
else:
$CanvasLayer.visible = false
get_tree().paused = false
$Goodbye.play()