Files
godot-action-adventure-test/Scenes/DungeonScene/secret_wall_layer.gd
T

16 lines
301 B
GDScript

extends TileMapLayer
func disable_secret_door():
visible = false
collision_enabled = false
func enable_secret_door():
visible = true
collision_enabled = true
func _on_switch_switch_activated() -> void:
disable_secret_door()
func _on_switch_switch_deactivated() -> void:
enable_secret_door()