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godot-action-adventure-test/Scenes/DungeonScene/dungeon_scene.tscn
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[gd_scene format=3 uid="uid://c36f54i2qhk56"]
[ext_resource type="PackedScene" uid="uid://5viursrnvdyf" path="res://Scenes/Player/player.tscn" id="1_okyhq"]
[ext_resource type="PackedScene" uid="uid://dhvuy8co661xo" path="res://Scenes/SceneEntrance/scene_entrance.tscn" id="1_xuufh"]
[ext_resource type="Texture2D" uid="uid://c3l7w3n700qx3" path="res://Ninja Adventure - Asset Pack/Backgrounds/Tilesets/TilesetReliefDetail.png" id="3_sx8ki"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6f4q3"]
texture = ExtResource("3_sx8ki")
0:7/size_in_atlas = Vector2i(3, 3)
0:7/0 = 0
3:7/size_in_atlas = Vector2i(3, 3)
3:7/0 = 0
[sub_resource type="TileSet" id="TileSet_bqpwv"]
sources/0 = SubResource("TileSetAtlasSource_6f4q3")
[node name="DungeonScene" type="Node2D" unique_id=1981353208]
[node name="CharacterBody2D" parent="." unique_id=1991398375 instance=ExtResource("1_okyhq")]
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D" unique_id=1640962000]
zoom = Vector2(5, 5)
[node name="SceneEntrance" parent="." unique_id=1734357035 instance=ExtResource("1_xuufh")]
position = Vector2(42, 1)
next_scene = "res://Scenes/GameScene/game_scene.tscn"
player_spawn_pos = Vector2(137, -91)
[node name="ObstacleLayer" type="TileMapLayer" parent="." unique_id=1536979901]
tile_map_data = PackedByteArray(0, 0, 2, 0, 255, 255, 0, 0, 3, 0, 7, 0, 0, 0)
tile_set = SubResource("TileSet_bqpwv")