init repo;

This commit is contained in:
2026-08-18 09:03:49 +02:00
commit 4e215d5d8f
3456 changed files with 65563 additions and 0 deletions
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extends CharacterBody2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
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uid://duilaa5lwqeup
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[gd_scene format=3 uid="uid://5viursrnvdyf"]
[ext_resource type="Script" uid="uid://duilaa5lwqeup" path="res://Scenes/Player/player.gd" id="1_a3d8c"]
[ext_resource type="Texture2D" uid="uid://d34tbjs6umyv0" path="res://Ninja Adventure - Asset Pack/Actor/Characters/EggGirl/SeparateAnim/Item.png" id="1_uvnfx"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bqpwv"]
radius = 7.0
height = 16.0
[node name="CharacterBody2D" type="CharacterBody2D" unique_id=1991398375]
script = ExtResource("1_a3d8c")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=129222135]
shape = SubResource("CapsuleShape2D_bqpwv")
[node name="Item" type="Sprite2D" parent="." unique_id=1055747904]
texture = ExtResource("1_uvnfx")