fix: remove the whitespaces and clean up;
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@@ -7,6 +7,7 @@ class_name Player
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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update_scrolls()
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var damage: float = 2
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if SceneManager.player_next_scene_spawn_pos != Vector2(0, 0):
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position = SceneManager.player_next_scene_spawn_pos
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@@ -17,6 +18,7 @@ func _physics_process(delta: float) -> void:
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move_player()
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push_blocks()
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update_scrolls()
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move_and_slide()
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func move_player():
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var move_vector: Vector2 = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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@@ -45,8 +47,6 @@ func push_blocks():
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if collisision_node.is_in_group("pushable"):
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var collision_normal: Vector2 = collision.get_normal()
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collisision_node.apply_central_force(-collision_normal * push_strength)
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move_and_slide()
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func update_scrolls():
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$CanvasLayer/Panel/Label.text = str(SceneManager.opened_chests.size())
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