feat: simple git test;
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@@ -26,6 +26,7 @@ func _process(delta: float) -> void:
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else:
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else:
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$AnimatedSprite2D.stop()
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$AnimatedSprite2D.stop()
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# test
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# get the last collision
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# get the last collision
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# check if it's the block
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# check if it's the block
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# if it is the block then push it
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# if it is the block then push it
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