Files
godot-action-adventure-test/Scenes/NPC/npc.gd
T

12 lines
338 B
GDScript

extends StaticBody2D
var can_interact: bool = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Input.is_action_just_pressed("Interact") and can_interact:
if $CanvasLayer.visible == false:
$CanvasLayer.visible = true
else:
$CanvasLayer.visible = false