Files
godot-action-adventure-test/Scenes/LockedDoor/locked_door.gd
T

10 lines
243 B
GDScript

extends StaticBody2D
func _on_puzzle_button_pressed() -> void:
visible = false
$CollisionShape2D.set_deferred("disabled", true)
func _on_puzzle_button_unpressed() -> void:
visible = true
$CollisionShape2D.set_deferred("disabled", false)