Files
godot-action-adventure-test/Scenes/SceneManager/scene_manager.gd
T

13 lines
303 B
GDScript

extends Node2D
var player_next_scene_spawn_pos: Vector2
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass