Files
godot-action-adventure-test/.godot/editor/editor_layout.cfg
T

79 lines
2.0 KiB
INI

[docks]
dock_3="Scene,Import"
dock_3_selected_tab_idx=0
dock_4="FileSystem,History"
dock_4_selected_tab_idx=0
dock_5="Inspector,Signals,Groups"
dock_5_selected_tab_idx=0
dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,MeshLibrary,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap"
dock_floating={}
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=280
dock_hsplit_3=-280
dock_hsplit_4=0
dock_main_split=0
dock_bottom_split=0
dock_9_selected_tab_idx=0
[docks/FileSystem]
h_split_offset=480
v_split_offset=0
display_mode=0
file_sort=0
file_list_display_mode=1
selected_paths=PackedStringArray("res://Ninja Adventure - Asset Pack/Actor/Characters/KnightGold/SeparateAnim/Walk.png")
uncollapsed_paths=PackedStringArray("res://", "res://Scenes/", "res://Scenes/Player/", "res://Ninja Adventure - Asset Pack/", "res://Ninja Adventure - Asset Pack/Actor/", "res://Ninja Adventure - Asset Pack/Actor/Characters/", "res://Ninja Adventure - Asset Pack/Actor/Characters/KnightGold/", "res://Ninja Adventure - Asset Pack/Actor/Characters/KnightGold/SeparateAnim/")
[docks/History]
include_scene=true
include_global=true
[docks/Theme]
split_offset=520
[EditorNode]
open_scenes=PackedStringArray("res://Scenes/Player/player.tscn", "res://Scenes/GameScene/game_scene.tscn")
current_scene="res://Scenes/GameScene/game_scene.tscn"
bottom_panel_offsets={
"Audio": -450.0,
"Output": -270.0,
"SpriteFrames": 0.0
}
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
[EditorWindow]
screen=1
mode="maximized"
position=Vector2i(0, 60)
[ScriptEditor]
open_scripts=["res://Scenes/Player/player.gd"]
selected_script="res://Scenes/Player/player.gd"
open_help=[]
script_split_offset=400
list_split_offset=0
zoom_factor=1.0
[GameView]
floating_window_rect=Rect2i(1974, 1064, 1544, 740)
floating_window_screen=1
[ShaderEditor]
open_shaders=[]
split_offset=400
selected_shader=""
text_shader_zoom_factor=1.0