Files
godot-action-adventure-test/Scenes/PuzzleButton/puzzle_button.gd
T

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716 B
GDScript

extends Area2D
var bodies_on_top = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
bodies_on_top = bodies_on_top + 1
if (body.is_in_group("pushable") or body is Player) and bodies_on_top == 1:
$AnimatedSprite2D.play("pressed")
print("PRESSED!")
func _on_body_exited(body: Node2D) -> void:
bodies_on_top = bodies_on_top - 1
if (body.is_in_group("pushable") or body is Player) and bodies_on_top == 0:
$AnimatedSprite2D.play("unpressed")
print("UNPRESSED!")